This is really weird, and I cannot see why this is happening. In the foreach cycle, I am iterating through a class A collection, and for each class, I call the Count() method, where r1 and r2 numbers are generated from range [-1,1]. The problem is that Random.Next returns the same “random” numbers for each instance. When the results for the first instance are 0 and -1, the same ones will be returned from following instances. Please, could you tell me why this is happening? Also, I cannot get different results in each class A instance. This is the code:
class a
{
Random rnd = new Random();
private void Count()
{
int r1 = rnd.Next(-1, 1);
int r2 = rnd.Next(-1, 1);
}
}
class b
{
List<a> listofA=new list<a>();
foreach (a ACLASS in listofA)
{
ACLASS.Count();
}
}
The problem is that you are creating instances of the
Randomclass too close in time.When you create a
Randomobject, it’s seeded with a value from the system clock. If you createRandominstances too close in time, they will all be seeded with the same random sequence.Create a single
Randomobject and pass its reference to the constructor when you create instances of the “a” class, instead of creating oneRandomobject for each “a” instance.