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Asked: May 10, 20262026-05-10T18:59:18+00:00 2026-05-10T18:59:18+00:00

This is somewhat of a follow-up question to this question . Suppose I have

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This is somewhat of a follow-up question to this question.

Suppose I have an inheritance tree as follows:

Car -> Ford -> Mustang -> MustangGT 

Is there a benefit to defining interfaces for each of these classes? Example:

ICar -> IFord -> IMustang -> IMustangGT 

I can see that maybe other classes (like Chevy) would want to implement Icar or IFord and maybe even IMustang, but probably not IMustangGT because it is so specific. Are the interfaces superfluous in this case?

Also, I would think that any class that would want to implement IFord would definitely want to use its one inheritance by inheriting from Ford so as not to duplicate code. If that is a given, what is the benefit of also implementing IFord?

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  1. 2026-05-10T18:59:19+00:00Added an answer on May 10, 2026 at 6:59 pm

    In my experience, interfaces are best used when you have several classes which each need to respond to the same method or methods so that they can be used interchangeably by other code which will be written against those classes’ common interface. The best use of an interface is when the protocol is important but the underlying logic may be different for each class. If you would otherwise be duplicating logic, consider abstract classes or standard class inheritance instead.

    And in response to the first part of your question, I would recommend against creating an interface for each of your classes. This would unnecessarily clutter your class structure. If you find you need an interface you can always add it later. Hope this helps!

    Adam

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