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Home/ Questions/Q 829737
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T03:55:51+00:00 2026-05-15T03:55:51+00:00

This is the code: #include <string> #include <vector> #include <iostream> using namespace std; class

  • 0

This is the code:

#include <string>
#include <vector>
#include <iostream>
using namespace std;
class A {
public:
  virtual const string f() const { return "A"; }
};
class B : public A {
public:
  const string f() const { return "B"; }
};
int main(int ac, char** av) {
  vector<A> v;
  v.push_back(B());
  cout << v.at(0).f() << endl;
  return 0;
}

Expected result is B, but it’s A. As I understand object slicing is taking place. How to avoid it? Shall I store pointers in vector instead of object instances? Is this the only choice?

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  1. Editorial Team
    Editorial Team
    2026-05-15T03:55:52+00:00Added an answer on May 15, 2026 at 3:55 am

    You need to store pointers. If these refer to dynamically allocated objects, use smart pointers.

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