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Home/ Questions/Q 6627187
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T21:59:02+00:00 2026-05-25T21:59:02+00:00

This is the code snippet. typedef struct Lib3dsMesh { //.. float (*vertices)[3]; //.. }

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This is the code snippet.

typedef struct Lib3dsMesh {
 //..
 float (*vertices)[3]; 
 //..
}


void* lib3ds_util_realloc_array(void *ptr, int old_size, int new_size, int  element_size) {
    // Do something here.
    return ptr;
}


mesh->vertices = lib3ds_util_realloc_array(mesh->vertices, mesh->nvertices, nvertices, 3 * sizeof(float));

When I compile this code in visual c++ it returns error “Cannot convert from void* to float(*)[3]”.

I would like to know how to cast void * to float (*vertices)[3];

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  1. Editorial Team
    Editorial Team
    2026-05-25T21:59:02+00:00Added an answer on May 25, 2026 at 9:59 pm

    vertices is a pointer to a 3-element array of float. To do a cast from one pointer type to another, you generally use static_cast:

    void* result = lib3ds_util_realloc_array(
        mesh->vertices, mesh->nvertices, nvertices, 3 * sizeof(float));
    mesh-vertices = static_cast<float (*)[3]>(result);
    
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