This is the first time I am working with the Canvas class in Android.
What I want is to draw lines in different colors on the canvas. I have an issue I cannot resolve.
I draw the first line in black, after I change the color to red and try to draw a second line in red, and the first line drawn in black color changes to red.
Code I used is:
import java.util.ArrayList;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.util.Pair;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
public class DrawView extends View implements OnTouchListener
{
private Canvas m_Canvas;
private Path m_Path;
private Paint m_Paint;
ArrayList<Pair<Path, Paint>> paths = new ArrayList<Pair<Path, Paint>>();
ArrayList<Pair<Path, Paint>> undonePaths = new ArrayList<Pair<Path, Paint>>();
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
// Bitmap canvasBackground;
public DrawView(Context context)
{
super(context);
setFocusable(true);
setFocusableInTouchMode(true);
this.setOnTouchListener(this);
onCanvasInitialization();
}
public void onCanvasInitialization()
{
m_Paint = new Paint();
m_Paint.setAntiAlias(true);
m_Paint.setDither(true);
m_Paint.setColor(Color.parseColor("#37A1D1"));
m_Paint.setStyle(Paint.Style.STROKE);
m_Paint.setStrokeJoin(Paint.Join.ROUND);
m_Paint.setStrokeCap(Paint.Cap.ROUND);
m_Paint.setStrokeWidth(2);
m_Canvas = new Canvas();
m_Path = new Path();
Paint newPaint = new Paint(m_Paint);
paths.add(new Pair<Path, Paint>(m_Path, newPaint));
// Bitmap canvas = BitmapFactory.decodeResource(getResources(), R.drawable.theme1_img_note).copy(Bitmap.Config.ARGB_8888, true);
// canvasBackground = Bitmap.createBitmap(canvas.getWidth(), canvas.getHeight(), Bitmap.Config.ARGB_8888 );
// m_Canvas = new Canvas(canvasBackground);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh)
{
super.onSizeChanged(w, h, oldw, oldh);
}
@Override
protected void onDraw(Canvas canvas)
{
for (Pair<Path, Paint> p : paths)
{
canvas.drawPath(p.first, p.second);
}
}
public boolean onTouch(View arg0, MotionEvent event)
{
float x = event.getX();
float y = event.getY();
switch (event.getAction())
{
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
private void touch_start(float x, float y)
{
m_Path.reset();
m_Path.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y)
{
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE)
{
m_Path.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
}
}
private void touch_up()
{
m_Path.lineTo(mX, mY);
// commit the path to our offscreen
m_Canvas.drawPath(m_Path, m_Paint);
// kill this so we don't double draw
m_Path = new Path();
Paint newPaint = new Paint(m_Paint); // Clones the mPaint object
paths.add(new Pair<Path, Paint>(m_Path, newPaint));
}
public void onClickPenButton(int penWidth)
{
m_Paint.setStrokeWidth(penWidth);
m_Path = new Path();
Paint newPaint = new Paint(m_Paint); // Clones the mPaint object
paths.add(new Pair<Path, Paint>(m_Path, newPaint));
}
public void onClickPenColorButton(int penColor)
{
m_Paint.setColor(penColor);
Paint newPaint = new Paint(m_Paint); // Clones the mPaint object
paths.add(new Pair<Path, Paint>(m_Path, newPaint));
}
public void onClickUndo ()
{
if (paths.size()>0)
{
undonePaths.add(paths.remove(paths.size()-1));
invalidate();
}
else
{
}
}
public void onClickRedo ()
{
if (undonePaths.size()>0)
{
paths.add(undonePaths.remove(undonePaths.size()-1));
invalidate();
}
else
{
}
}
}
You have only one
m_Paintobject, so whenonDrawis called it will draw all paths using the last color you have set.You can store the color for each path and inside
onDrawyou have to set the color before drawing the pathEdit
Here is the outline for a quick solution, night not be the most elegant one:
HashMapwith the path as key and the Color as valueonClickPenColorButtonsave the color to an instance saycurrentColortouch_startyou can push the path object with thecurrentColorinto theHashMapModify onDraw to get the color for each path. This code is only for illustration so modify it as needed.