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Home/ Questions/Q 9165823
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T14:59:49+00:00 2026-06-17T14:59:49+00:00

this is the problematic: I got a master array, it’s an array that have

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this is the problematic:

I got a master array, it’s an array that have all the entities in the game.

When an entity (unit, building, etc) dies, I remove that entity from the array.

Now, I got other several arrays that are “subgroups” from that array. Like, enemyEntities, alliedEntities, movingEntities, etc. Everytime I create a new entity I add it to the corresponding array.

Everything works ok, but, when I remove one element from the master array, I’d like to somehow automatically remove it from the other arrays, let say, in an elegant way.

Any ideas?

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  1. Editorial Team
    Editorial Team
    2026-06-17T14:59:50+00:00Added an answer on June 17, 2026 at 2:59 pm

    Have a remove-method which takes care of it all. Make it first remove it from the master array, and then from each sub arrays (if the object is found). A nicer way of doing it might be to put all arrays in a another array, and do that to each of them in a loop.

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