This is very similar to this question, but the answers don’t really answer this, so I thought I’d ask again:
Sometimes I interact with functions that return variable-length structures; for example, FSCTL_GET_RETRIEVAL_POINTERS in Windows returns a variably-sized RETRIEVAL_POINTERS_BUFFER structure.
Using malloc/free is discouraged in C++, and so I was wondering:
What is the “proper” way to allocate variable-length buffers in standard C++ (i.e. no Boost, etc.)?
vector<char> is type-unsafe (and doesn’t guarantee anything about alignment, if I understand correctly), new doesn’t work with custom-sized allocations, and I can’t think of a good substitute. Any ideas?
If you like
malloc()/free(), you can useQuotation from the standard regarding alignment (expr.new/10):