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Home/ Questions/Q 3335684
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T00:02:48+00:00 2026-05-18T00:02:48+00:00

This is what I want to do: Have a timer with some interval In

  • 0

This is what I want to do:

  1. Have a timer with some interval
  2. In the timer callback code, if some condition is met, another thread should be run

I’ve put my code in a class which is instantiated by the main form and the code is executed upon method call (‘StartSync()’, se sample code).

The problem is that the code runs for a couple of seconds but then terminates. I suppose I’m doing something stupid but I really can’t see what it is. Thankful for any help with regards to this.

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Diagnostics;

namespace WindowsFormsApplication1
{
    class Syncer
    {
        static bool SYNC_IN_PROGRESS;

        public void StartSync()
        {
            SYNC_IN_PROGRESS = false;
            Timer timer = new Timer(timerCallback, null, 0, 1000);
        }

        public void timerCallback(Object stateInfo)
        {
            Debug.WriteLine("Sync?");

            if (!SYNC_IN_PROGRESS)
            {
                SYNC_IN_PROGRESS = true;

                Thread thSync = new Thread(new ThreadStart(sync));
                thSync.Start();
            }
        }

        void sync()
        {
            Debug.WriteLine("Syncing...");
            SYNC_IN_PROGRESS = false;
        }
    }
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-18T00:02:48+00:00Added an answer on May 18, 2026 at 12:02 am

    Try this cleaner approach

        static volatile bool SYNC_IN_PROGRESS; 
        static thread syncPoll; 
    
        public void StartSync() 
        { 
            SYNC_IN_PROGRESS = false; 
            syncPoll = new Thread(sync);
            syncPoll.Start();
        } 
    
        void sync() 
        { 
            while (true)
            {
                 Debug.WriteLine("Sync?");
                 if (SYNC_IN_PROGRESS) Debug.WriteLine("Syncing..."); 
                 Thread.Sleep(1000);
            }
        } 
    

    It does the same you try to do with your current code 🙂 but doesn’t use a timer

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