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Home/ Questions/Q 342097
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T10:46:16+00:00 2026-05-12T10:46:16+00:00

This is what I’ve come up with so far, but it doesn’t seem very

  • 0

This is what I’ve come up with so far, but it doesn’t seem very optimal, any ideas on better approaches?

public void ToBytes(object[] data, byte[] buffer)
{
    byte[] obytes;
    int offset = 0;

    foreach (object obj in data)
    {
        if (obj is string)
            obytes = System.Text.Encoding.UTF8.GetBytes(((string)obj));
        else if (obj is bool)
            obytes = BitConverter.GetBytes((bool)obj);
        else if (obj is char)
            obytes = BitConverter.GetBytes((char)obj);
        // And so on for each valuetype

        Buffer.BlockCopy(obytes, 0, buffer, offset, obytes.Length);
        offset += obytes.Length;
    }
}
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  1. Editorial Team
    Editorial Team
    2026-05-12T10:46:16+00:00Added an answer on May 12, 2026 at 10:46 am

    Well, you could have a map like this:

    private static readonlyDictionary<Type, Func<object, byte[]>> Converters = 
        new Dictionary<Type, Func<object, byte[]>>()
    {
        { typeof(string), o => Encoding.UTF8.GetBytes((string) o) },
        { typeof(bool), o => BitConverter.GetBytes((bool) o) },
        { typeof(char), o => BitConverter.GetBytes((char) o) },
        ...
    };
    
    public static void ToBytes(object[] data, byte[] buffer)
    {
        int offset = 0;
    
        foreach (object obj in data)
        {
            if (obj == null)
            {
                // Or do whatever you want
                throw new ArgumentException("Unable to convert null values");
            }
            Func<object, byte[]> converter;
            if (!Converters.TryGetValue(obj.GetType(), out converter))
            {
                throw new ArgumentException("No converter for " + obj.GetType());
            }
    
            byte[] obytes = converter(obj);
            Buffer.BlockCopy(obytes, 0, buffer, offset, obytes.Length);
            offset += obytes.Length;
        }
    }
    

    You’re still specifying the converter for each type, but it’s a lot more compact than the if/else form.

    There are various other ways of constructing the dictionary, btw. You could do it like this:

    private static readonly Dictionary<Type, Func<object, byte[]>> Converters = 
            new Dictionary<Type, Func<object, byte[]>>();
    
    static WhateverYourTypeIsCalled()
    {
        AddConverter<string>(Encoding.UTF8.GetBytes);
        AddConverter<bool>(BitConverter.GetBytes);
        AddConverter<char>(BitConverter.GetBytes);
    }
    
    static void AddConverter<T>(Func<T, byte[]> converter)
    {
        Converters.Add(typeof(T), x => converter((T) x));
    }
    

    I see another answer has suggested binary serialization. I’m personally not keen on “opaque” serialization schemes like that. I like to know exactly what’s going to be in the data in a way that means I can port it to other platforms.

    I would point out, however, that your current scheme doesn’t give any sort of delimiter – if you have two strings, you’d have no idea where one stopped and the other started, for example. You also don’t store the type information – that may be okay, but it may not be. The variable length issue is usually more important. You might consider using a length-prefix scheme, like the one in BinaryWriter. Indeed, BinaryWriter may well be a simpler solution in general. You’d probably want to still have a map of delegates, but make them actions taking a BinaryWriter and a value. You could then build the map by reflection, or just a hardcoded list of calls.

    Then you’d just initialize a BinaryWriter wrapping a MemoryStream, write each value to it appropriately, then call ToArray on the MemoryStream to get the results.

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