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Home/ Questions/Q 9243967
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Editorial Team
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Editorial Team
Asked: June 18, 20262026-06-18T08:55:21+00:00 2026-06-18T08:55:21+00:00

This isn’t what you probably thought it was to begin with. I know how

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This isn’t what you probably thought it was to begin with. I know how to use UIImage’s, but I now need to know how to create a “blank” UIImage using:

CGRect screenRect = [self.view bounds];

Well, those dimensions. Anyway, I want to know how I can create a UIImage with those dimensions colored all white. No actual images here.

Is this even possible? I am sure it is, but maybe I am wrong.

Edit

This needs to be a “white” image. Not a blank one. 🙂

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  1. Editorial Team
    Editorial Team
    2026-06-18T08:55:21+00:00Added an answer on June 18, 2026 at 8:55 am

    You need to use CoreGraphics, as follows.

    CGSize size = CGSizeMake(desiredWidth, desiredHeight);
    UIGraphicsBeginImageContextWithOptions(size, YES, 0);
    [[UIColor whiteColor] setFill];
    UIRectFill(CGRectMake(0, 0, size.width, size.height));
    UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    

    The code creates a new CoreGraphics image context with the options passed as parameters; size, opaqueness, and scale. By passing 0 for scale, iOS automatically chooses the appropriate value for the current device.

    Then, the context fill colour is set to [UIColor whiteColor]. Immediately, the canvas is then actually filled with that color, by using UIRectFill() and passing a rectangle which fills the canvas.

    A UIImage is then created of the current context, and the context is closed. Therefore, the image variable contains a UIImage of the desired size, filled white.

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