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Home/ Questions/Q 3976466
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T04:48:29+00:00 2026-05-20T04:48:29+00:00

This may be an easy question, but I’m stuck. I am trying to implement

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This may be an easy question, but I’m stuck. I am trying to implement the “shake to erase” feature in a drawing program (simple paint app). I can’t get it to work. Here’s my code:

private final SensorEventListener mSensorListener = new SensorEventListener() {

        public void onSensorChanged(SensorEvent se) {
          float x = se.values[0];
          float y = se.values[1];
          float z = se.values[2];
          mAccelLast = mAccelCurrent;
          mAccelCurrent = (float) Math.sqrt((double) (x*x + y*y + z*z));
          float delta = mAccelCurrent - mAccelLast;
          mAccel = mAccel * 0.9f + delta; // perform low-cut filter

          if (mAccel > 2) {    
              mView.onDraw(mCanvas);
              mCanvas.drawBitmap(cache, 0, 0, new Paint(Paint.DITHER_FLAG));
          }
        }

        public void onAccuracyChanged(Sensor sensor, int accuracy) {
        }
      };

The SensorEventListener is based off of this example. I make it into the if statement, but the canvas won’t reset until after I’ve touched the screen (a new touch event).

I’d like the canvas to reset/erase during the shake event, without any further prompts from the user necessary.

Any help would be wonderful, thank you!

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  1. Editorial Team
    Editorial Team
    2026-05-20T04:48:30+00:00Added an answer on May 20, 2026 at 4:48 am

    You might have to call invalidate on the graphics object to get it to redraw.
    Hope that helps!
    http://developer.android.com/guide/topics/graphics/index.html

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