Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 882633
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 15, 20262026-05-15T12:27:27+00:00 2026-05-15T12:27:27+00:00

This might be my lack of understanding of the call stack when using Core

  • 0

This might be my lack of understanding of the call stack when using Core Animation, but something confuses me a little about who/what is calling drawInContext.

Lets say I have

@interface PlayerLayer : CALayer 
{
    int Foo;
}

and I initialize Foo in init to be something like

-(void) init
{
  if( self = [super init] ) 
  {
    Foo = 123;
  }
}

When drawInContext is first called, I print out Foo

- (void)drawInContext:(CGContextRef)ctx
{
    NSLog(@"Foo: %d", Foo)
}

The first time ‘drawInContext’ is called when the layer is added and setNeedsDisplay triggers the call, Foo = 123 as it should.

I have an animation set up for a property key called “Bar” for example, in which ‘needsDisplayForKey’ returns YES for the key “Bar”. When this animation triggers ‘drawInContext’ all the instance variables are set to 0, and as such Foo prints out as 0.
Also the ‘self’ pointer value has changed.

Can anyone shine any light on why drawInContext seems to be called from some other magical location, and not from within the instance of the layer that I expect it to be?

It means that any state variables that I have stored in the instance cant be used 🙁

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-15T12:27:28+00:00Added an answer on May 15, 2026 at 12:27 pm

    When doing an animation, Core Animation makes a copy of the layer and assign’s it to the layer’s presentationLayer property. The animation is then executed on the presentationLayer. AFAIK only properties are copied, not ivars. Try declaring Foo as a property and see if that helps.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

This might sound like a little bit of a crazy question, but how can
This might be a little hard to explain, but I will try. I want
This question covncerns my lack of understanding of how to use the core data
I might just blame this on lack of sleep, but I'm having a hell
This might seem like a stupid question I admit. But I'm in a small
This might be on the discussy side, but I would really like to hear
This might be a bit on the silly side of things but I need
This might seem obvious but I've had this error when trying to use LINQ
This might be an odd question, but when I scale my image in C#
This might be a stupid question but if there's a better or proper way

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.