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Home/ Questions/Q 614061
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T18:04:16+00:00 2026-05-13T18:04:16+00:00

This one had me going crazy for awhile. I have an app that was

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This one had me going crazy for awhile.

I have an app that was behaving strangely and claiming files had been written when they clearly had not. It was especially confusing because when I ran this app in debug mode or the bin directory of my project it seemed to work fine. As soon as I moved it to a folder within the Program Files folder weird things started happening.

It took me awhile to track it down but for some reason when I tried to write to:
C:\Program Files\<some path>\test.txt
Using File.WriteAllText it would instead be written to:
C:\Users\spencer\AppData\Local\VirtualStore\Program Files\<some path>\test.txt

What further confused me is that File.Exists("C:\Program Files\<some path>\test.txt") was returning true.

This doesn’t seem to happen across the board however. Another portion of my app uses the File.OpenWrite() method which would write the file to the actual path I specified and does not toss the file into the virtual store.

EDIT: It would seem that StreamWriter ignores the specified path and tosses files in the virtual store as well.

Is this behavior documented anywhere?

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  1. Editorial Team
    Editorial Team
    2026-05-13T18:04:17+00:00Added an answer on May 13, 2026 at 6:04 pm

    This is due to Windows Vista’s (and Window 7’s) File Virtualization feature.

    Scott Hanselman blogged about this a while back, and provides a great discussion of why it exists.

    Basically, programs should never write to Program Files. Windows Vista and Windows 7 automatically “fix” old, poorly behaving programs, by redirecting this write to the user’s local data folder.

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