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Home/ Questions/Q 8678613
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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T20:46:03+00:00 2026-06-12T20:46:03+00:00

This problem has occurred to me again in the past and I used global

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This problem has occurred to me again in the past and I used global variables but I’d like to know what other way there is to deal with it.

The code is from an html5 canvas tutorial I’m playing with at the moment.

var x = 150;
var y = 150;
var dx = 2;
var dy = 4;
var ctx;

function init() {
  ctx = $('#canvas')[0].getContext("2d");
  return setInterval(draw, 10);
}

function draw() {
  ctx.clearRect(0,0,300,300);
  ctx.beginPath();
  ctx.arc(x, y, 10, 0, Math.PI*2, true); 
  ctx.closePath();
  ctx.fill();
  x += dx;
  y += dy;
}

init();

What can I do to avoid using global variables?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-12T20:46:04+00:00Added an answer on June 12, 2026 at 8:46 pm

    You could use the module pattern – it’s a neat way of providing encapsulation:

    var app = app || {};
    app = (function () {
      var x = 150; // all these variables are private
      var y = 150;
      var dx = 2;
      var dy = 4;
      var ctx;
    
      var draw = function() { // this method is private
        ctx.clearRect(0,0,300,300);
        ctx.beginPath();
        ctx.arc(x, y, 10, 0, Math.PI*2, true); 
        ctx.closePath();
        ctx.fill();
        x += dx;
        y += dy;
      };
    
      return {
        init: function() { // this method is public
          ctx = $('#canvas')[0].getContext("2d");
          return setInterval(draw, 10);
        }
      }
    }());
    
    app.init(); // init() is public, but all the other vars and functions are not
    

    Read more about it at http://addyosmani.com/largescalejavascript/#modpattern.

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