This question doesn’t relate only to MouseEvent.CLICK event type but to all event types that already exist in AS3. I read a lot about custom events but until now I couldn’t figure it out how to do what I want to do. I’m going to try to explain, I hope you understand:
Here is a illustration of my situation:
for(var i:Number; i < 10; i++){ var someVar = i; myClips[i].addEventListener(MouseEvent.CLICK, doSomething); } function doSomething(e:MouseEvent){ /* */ }
But I want to be able to pass someVar as a parameter to doSomething. So I tried this:
for(var i:Number; i < 10; i++){ var someVar = i; myClips[i].addEventListener(MouseEvent.CLICK, function(){ doSomething(someVar); }); } function doSomething(index){ trace(index); }
This kind of works but not as I expect. Due to the function closures, when the MouseEvent.CLICK events are actually fired the for loop is already over and someVar is holding the last value, the number 9 in the example. So every click in each movie clip will call doSomething passing 9 as the parameter. And it’s not what I want.
I thought that creating a custom event should work, but then I couldn’t find a way to fire a custom event when the MouseEvent.CLICK event is fired and pass the parameter to it. Now I don’t know if it is the right answer.
What should I do and how?
Without knowing more about your application, it seems more like you should use the target to pass parameters, or extend MouseEvent. The former would be more in line with common practice, though. So for example, if you exposed an integer public property on your ‘clip’ object (whatever it is):
… and then, in your event listener, you could retrieve that property using either the target or currentTarget property of the event (probably currentTarget, in your case):
That ought to do it! Good luck.