Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6972277
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 27, 20262026-05-27T16:56:50+00:00 2026-05-27T16:56:50+00:00

This question has been bugging me for a while Is it usual to have

  • 0

This question has been bugging me for a while

Is it usual to have a piece of code that works like this:

bool failed = false;
if (ptr)
{
    if (ptr->value == foo)
    {
        print("error");
        failed = true;
    }
}
if (!failed)
{
    print("all systems go");
}

Or can it be done with out the bool?
I guess the first two ifs could be on one line but im not sure what order they are checked in different environments and I think it might make it harder to read.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-27T16:56:51+00:00Added an answer on May 27, 2026 at 4:56 pm

    All compilers should follow the same precedence order, so the check can be replace by this:

    if (ptr && ptr->value == foo)
    {
        print("error");
        failed = true;
    }
    

    If the first part (the lone ptr) is false, then the rest of the expression will not be evaluated. This is called short-circuiting.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

This is a question that has been bugging me for a while. I started
This is a question that has been bugging me for a while and I
This question has been bugging me for a while. I am looking for a
This question has been bugging me for a while now. When writing a CSS
Here is a question that has been bugging me for a while, nowadays it's
This has been bugging me for a while and I'm hoping that one of
This is one thing that has been bugging me for a while about DDD.
This question has been asked before, but I can't find any answers that have
This is a simple question that has been bugging me. In XCode 4.2, is
This question has been bugging me for some time. I always picture launching my

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.