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Home/ Questions/Q 438515
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T20:41:09+00:00 2026-05-12T20:41:09+00:00

This question has in the back of my mind for some time, sorry if

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This question has in the back of my mind for some time, sorry if it appears subjective. There are some disadvantages in using bool in public properties and constructors for data objects. Consider the following code as an example.

Using bool:

public class Room
{
    public string Name { get; set; }
    public bool Bookable { get; set; }

    public Room(string name, bool bookable);
}

and the use of this class

Room r = new Room ("101", true);

This is suitably functional, there is however another way to implement it:

Using enum:

public enum BookingStatus
{
    Bookable,
    NotBookable
}

public class Room
{
    public string Name { get; set; }
    public BookingStatus Bookable { get; set; }

    public Room(string name, BookingStatus bookable);
}

and the use of this class

Room r = new Room ("101", BookingStatus.Bookable);

To me the two appear functionally equivalent, there are some advantages and disadvantages of each however:

  • When setting properties the Enum method is more verbose (you can infer the usage of the enum from the code alone)
  • Enumerations can be extended to support further states (particularly useful for an API)
  • Enumerations require considerably more typing (although reduces this vastly)
  • Enumerations can not be used in conditionals (i.e. if (r.bookable)), although I appreciate this is trivial to resolve.

Am I missing something, totally off the mark? I am not sure why this bugs me so much, perhaps I am too OCD for my own good!

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-12T20:41:10+00:00Added an answer on May 12, 2026 at 8:41 pm

    In his book Refactoring, Martin Fowler explains why he thinks enums are a code smell, and I can only agree. In your example, a better approach would be to make an abstract Room class:

    public abstract class Room
    {
         public string Name { get; set; }
    
         public abstract bool Bookable { get; }
    }
    

    Then you can make derived BookableRoom and NonBookableRoom classes.

    public class BookableRoom : Room
    {
        public override bool Bookable
        {
            get { return true; }
        }
    }
    
    public class NonBookableRoom : Room
    {
        public override bool Bookable
        {
            get { return false; }
        }
    }
    
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