Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7580903
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 30, 20262026-05-30T18:02:19+00:00 2026-05-30T18:02:19+00:00

This question is about how to read/write, allocate and manage the pixel data of

  • 0

This question is about how to read/write, allocate and manage the pixel data of a Bitmap.

Here is an example of how to allocate a byte array (managed memory) for pixel data and creating a Bitmap using it:

Size size = new Size(800, 600);
PixelFormat pxFormat = PixelFormat.Format8bppIndexed;
//Get the stride, in this case it will have the same length of the width.
//Because the image Pixel format is 1 Byte/pixel.
//Usually stride = "ByterPerPixel"*Width

//But it is not always true. More info at bobpowell.

int stride = GetStride(size.Width, pxFormat);
byte[] data = new byte[stride * size.Height];
GCHandle handle = GCHandle.Alloc(data, GCHandleType.Pinned);
Bitmap bmp = new Bitmap(size.Width, size.Height, stride,
             pxFormat, handle.AddrOfPinnedObject());

//After doing your stuff, free the Bitmap and unpin the array.
bmp.Dispose();
handle.Free();

public static int GetStride(int width, PixelFormat pxFormat)
{
    //float bitsPerPixel = System.Drawing.Image.GetPixelFormatSize(format);
    int bitsPerPixel = ((int)pxFormat >> 8) & 0xFF;
    //Number of bits used to store the image data per line (only the valid data)
    int validBitsPerLine = width * bitsPerPixel;
    //4 bytes for every int32 (32 bits)
    int stride = ((validBitsPerLine + 31) / 32) * 4;
    return stride;
}

I thought that the Bitmap would make a copy of the array data, but it actually points to the same data. Was you can see:

Color c;
c = bmp.GetPixel(0, 0);
Console.WriteLine("Color before: " + c.ToString());
//Prints: Color before: Color [A=255, R=0, G=0, B=0]
data[0] = 255;
c = bmp.GetPixel(0, 0);
Console.WriteLine("Color after: " + c.ToString());
//Prints: Color after: Color [A=255, R=255, G=255, B=255]

Questions:

  1. Is it safe to do create a bitmap from a byte[] array (managed memory) and free() the GCHandle? If it is not safe, Ill need to keep a pinned array, how bad is that to GC/Performance?

  2. Is it safe to change the data (ex: data[0] = 255;)?

  3. The address of a Scan0 can be changed by the GC? I mean, I get the Scan0 from a locked bitmap, then unlock it and after some time lock it again, the Scan0 can be different?

  4. What is the purpose of ImageLockMode.UserInputBuffer in the LockBits method? It is very hard to find info about that! MSDN do not explain it clearly!

EDIT 1: Some followup

  1. You need to keep it pinned. Will it slow down the GC? I’ve asked it here. It depends on the number of images and its sizes. Nobody have gave me a quantitative answer. It seams that it is hard to determine.
    You can also alloc the memory using Marshal or use the unmanaged memory allocated by the Bitmap.

  2. I’ve done a lot of test using two threads. As long as the Bitmap is locked it is ok. If the Bitmap is unlock, than it is not safe! My related post about read/write directly to Scan0. Boing’s answer “I already explained above why you are lucky to be able to use scan0 outside the lock. Because you use the original bmp PixelFormat and that GDI is optimized in that case to give you the pointer and not a copy. This pointer is valid until the OS will decide to free it. The only time there is a guarantee is between LockBits and UnLockBits. Period.”

  3. Yeah, it can happen, but large memory regions are treated different by the GC, it moves/frees this large object less frequently. So it can take a while to GC move this array. From MSDN: “Any allocation greater than or equal to 85,000 bytes goes on the large object heap (LOH)” … “LOH is only collected during a generation 2 collection”. .NET 4.5 have Improvements in LOH.

  4. This question have been answered by @Boing. But I’m going to admit. I did not fully understand it. So if Boing or someone else could please clarify it, I would be glad. By the way, Why I can’t just directly read/write to Sca0 without locking? => You should not write directly to Scan0 because Scan0 points to a copy of the Bitmap data made by the unmanaged memory (inside GDI). After unlock, this memory can be reallocate to other stuff, its not certain anymore that Scan0 will point to the actual Bitmap data. This can be reproduced getting the Scan0 in a lock, unlock, and do some rotate-flit in the unlocked bitmap. After some time, Scan0 will point to an invalid region and you will get an exception when trying to read/write to its memory location.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-30T18:02:20+00:00Added an answer on May 30, 2026 at 6:02 pm
    1. Its safe if you marshal.copy data rather than setting scan0 (directly or via that overload of BitMap()). You don’t want to keep managed objects pinned, this will constrain the garbage collector.
    2. If you copy, perfectly safe.
    3. The input array is managed and can be moved by the GC, scan0 is an unmanaged pointer that would get out of date if the array moved. The Bitmap object itself is managed but sets the scan0 pointer in Windows via a handle.
    4. ImageLockMode.UserInputBuffer is? Apparently it can be passed to LockBits, maybe it tells Bitmap() to copy the input array data.

    Example code to create a greyscale bitmap from array:

        var b = new Bitmap(Width, Height, PixelFormat.Format8bppIndexed);
    
        ColorPalette ncp = b.Palette;
        for (int i = 0; i < 256; i++)
            ncp.Entries[i] = Color.FromArgb(255, i, i, i);
        b.Palette = ncp;
    
        var BoundsRect = new Rectangle(0, 0, Width, Height);
        BitmapData bmpData = b.LockBits(BoundsRect,
                                        ImageLockMode.WriteOnly,
                                        b.PixelFormat);
    
        IntPtr ptr = bmpData.Scan0;
    
        int bytes = bmpData.Stride*b.Height;
        var rgbValues = new byte[bytes];
    
        // fill in rgbValues, e.g. with a for loop over an input array
    
        Marshal.Copy(rgbValues, 0, ptr, bytes);
        b.UnlockBits(bmpData);
        return b;
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

In reference to this question about read() and write(), I'm wondering if each open
You can read this question where I ask about the best architecture for a
So I'm trying to learn more about lambda expressions. I read this question on
I could have sworn I’d read a question about this before, but I can’t
This question is about how to best name RSpec example groups and examples in
How would you write this code? This particular question is about a maze game
This is an interview question. How do you implement a read/write mutex? There will
I've read through many of the questions on SO about this, but many answers
This question about Timers for windows services got me thinking: Say I have (and
Followed this question about delayed_job and monit Its working on my development machine. But

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.