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Home/ Questions/Q 372741
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T14:14:24+00:00 2026-05-12T14:14:24+00:00

This question is related to BREW framework which used in CDMA phones. But I

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This question is related to BREW framework which used in CDMA phones. But I think this topic is also related in general memory buffer for graphics.

I just want to ask is how can I write a string using IDISPLAY_DrawText in a current bitmap buffer? This bitmap buffer is used by the IDISPLAY_BitBlt to draw the whole image in the screen. My problem is if I use the IDISPLAY_DrawText, the string will not draw, because there is always a IDISPLAY_Bitblt to draw the updated bitmap buffer.

Thanks alot guys.

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  1. Editorial Team
    Editorial Team
    2026-05-12T14:14:25+00:00Added an answer on May 12, 2026 at 2:14 pm

    IFONT_DrawText can be used to draw directly into a bitmap. You can then blend/copy this bitmap however you want.

    However, most of the time the IDisplay bitmap itself is already offscreen and only copied to the screen when IDISPLAY_Update/IDISPLAY_UpdateEx is called. So your offscreen buffer may be redundant…

    The IFONT interface is defined in AEEFont.h in the BREW SDK 2.x and later. It also contains functions for measuring the size of the text, which may help with layout.

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