This question is related to this previous thread.
I followed Tomas’s suggestion using this piece code, and all works fine:
let GetSameColorNeighs (grid:Option<Ball>[,], row, col, color:Color) =
let rec loop (row, col) = seq {
if not (row < 0 || col < 0 || row > MaxLineNumber - 1
|| col > BallsPerLine - 1) then
let ball = grid.[row,col]
match ball with
| Some(ball) ->
if (!ball.visited = false || not <| ball.color.Equals(color)) then
// Not sure what you want here - yield items using 'yield'?
// [row , col]
else
ball.visited := true
yield row, col // Add single item to results
yield! loop(row + 1, col + 1) // Add all generated to results
yield! loop(row - 1, col - 1) // -- || --
| None -> () }
loop(row, col) |> Seq.toList
The code above iterate through an array 2d of “balls” and return a list of index of adjacent balls with the same color.
Now I have to modify the function in way that it returns also a boolean indicating if at least one ball of the list satisfy a certain condition. I changed the code this way but seems that I can’t assign a mutable value inside that code:
let GetSameColorNeighs (grid:Option<Ball>[,], row, col, color:Color) : List<int * int> * bool =
let mutable b : bool = false
let rec loop (row, col) = seq {
if not (row < 0 || col < 0 || row > MaxLineNumber - 1
|| col > BallsPerLine - 1) then
let ball = grid.[row,col]
match ball with
| Some(ball) ->
if (ball.visited = true || not <| ball.color.Equals(color)) then
()
else
//HERE's THE PROBLEM
if (ball_satisfy_a_certain_condition) then
b <- true
ball.visited := true
yield row, col // Add single item to results
yield! loop(row + 1, col + 1) // Add all generated to results
yield! loop(row - 1, col - 1) // -- || --
| None -> () }
loop(row, col) |> Seq.toList, b
It seems that a mutable variable can’t be acquired by a closure (I don’t know what it means).
So I have 2 questions:
- why is the above assignment to a mutable variable wrong?
- How should I refactor my code to achieve this goal?
In short, you have to use
refvariables instead of mutable variables.While mutable variables are allocated on the stack,
refvariables are heap-based. After each time yourloopfunction is invoked, mutable values are wiped out whenrefvalues are still there. Therefore, onlyrefvalues are valid to return inGetSameColorNeighs.This question has been asked many times here. See The mutable variable 'i' is used in an invalid way.? and this blog post for more in-depth discussion.