This question may look pretty simple, but I cannot find how HLSL handles its own coordinates system.
I only wish to know where is (0,0) located (Upper left corner or lower left corner), and since I am a total beginner with these shaders concepts, I am unable to deduct it by myself
Thanks for your help!
I believe you want to understand DirectX’s coordinate system. HLSL is a shading language and doesn’t define a co-ordinate space to work in.
Here are a couple of links to get you started.