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Home/ Questions/Q 7523179
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T02:43:17+00:00 2026-05-30T02:43:17+00:00

This seems like a serious bug : private void LayoutRoot_Drop(object sender, DragEventArgs e) {

  • 0

This seems like a serious bug :

        private void LayoutRoot_Drop(object sender, DragEventArgs e)
        {
            if ((e.Data != null) && (e.Data.GetDataPresent(DataFormats.FileDrop)))
            {
                FileInfo[] files = (FileInfo[])e.Data.GetData(DataFormats.FileDrop);

                using (FileStream fileStream = files[0].OpenRead())
                {
                    //Code reaching this point.
                    BitmapImage bmpImg = new BitmapImage();
                    bmpImg.ImageOpened += new EventHandler<RoutedEventArgs>(bmpImg_ImageOpened);
                    bmpImg.ImageFailed += new EventHandler<ExceptionRoutedEventArgs>(bmpImg_ImageFailed);
                    try
                    {
                        bmpImg.SetSource(fileStream);                        
                    }
                    catch
                    {
                        //Code dosen't reach here.                        
                    }
                }
            }          
        }

        void bmpImg_ImageFailed(object sender, ExceptionRoutedEventArgs e)
        {
            //Code dosen't reach here. 
        }

        void bmpImg_ImageOpened(object sender, RoutedEventArgs e)
        {
            //Code dosen't reach here. 
        }

I am experiencing a very strange behivour. Running this code on my computer, it works – when you drag a JPG on the LayoutRoot I can break inside bmpImg_ImageOpened().

But on a different machine it won’t work – when dragging a JPG, I can break in the drop event but after SetSource() nothing happens : no exceptions are thrown, and non of the callbacks are invoked.

I tried it on another machine and it also didn’t work.

edit:
On all of the machines, when adding an Image class and setting it’s Source property to the bitmapImage, the image is shown fine. so I guess it’s an issue with the callbacks. This is not enough because I still need those events.

I am banging my head here, what could it be ?

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  1. Editorial Team
    Editorial Team
    2026-05-30T02:43:18+00:00Added an answer on May 30, 2026 at 2:43 am

    This is simply how Silverlight has always behaved. ImageOpened only fires if the image is downloaded and decoded (i.e. using Source). It does not fire when using SetSource. If you need access to the dimensions after loading your image either use WriteableBitmap for the PixelWidth and PixelHeight properties (instead of BitmapImage) or do something like:

    img.Source = bmpImg;
    Dispatcher.BeginInvoke(() =>
    {
       FakeImageOpened(); // Do logic in here
    });
    
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