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Home/ Questions/Q 6726689
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T09:57:24+00:00 2026-05-26T09:57:24+00:00

This seems like a silly question but I want to be able to instantiate

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This seems like a silly question but I want to be able to instantiate a derived class and assign it to a base class in one line:

class A { };
class B : public A { };

// i can do this
A *base;
B derived;
base = &derived;

// i'd like to do something like this
A *base;
base = &B(); // produces a warning: taking address of temporary

I’m trying to get polymorphic behavior without using the new operator. I think the compiler is inserting a temporary reference to the return value of the constructor. Is it possible to instruct the compiler that I actually want to use that address for the assignment?

* EDIT

Here’s a little context. I have something like this when parsing an xml file:

class element { virtual void load_xml(...); };
class city : public element { ... };
class state : public element { ... };

element *base;
// read some xml

if (xml_node == "city") {
  base = &city(); 
} else if (xml_node == "state") {
  base = &state();
} 

base.load_xml(...);

The idea is that each derived node knows how to hydrate itself and will override the load_xml() function to do so. I guess what I should really be doing is calling load_xml in each if block rather than try and assign each derived class to the base then call load_xml from the base at the end.

Thanks!

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  1. Editorial Team
    Editorial Team
    2026-05-26T09:57:25+00:00Added an answer on May 26, 2026 at 9:57 am

    I want to be able to instantiate a derived class and assign it to a base class in one line

    An object instantiated within a single line (without using the new operator) will last only until the end of the expression that evaluates it. So by the point you have the address, the temporary does no longer exist.

    I’m trying to get polymorphic behavior without using the new operator.

    To do that, you need a named variable to have a valid lifetime for your object.

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