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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T02:59:38+00:00 2026-05-25T02:59:38+00:00

This should be a simple fix but I just cant get it?! I want

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This should be a simple fix but I just cant get it?!

I want to randomly select an integer from an integer array and load a bitmap of it – sometimes it goes thru but most of the time it errors out – i don’t see how I’m going outside of the array?

At first I used array.length() and then array.length() – 1, but now I’m using a range safetly between the start and end ~ which is not what I want to do

    public int GetRandomNumber(int min, int max) {
    return min + (int)(Math.random() * ((max - min) + 1));
}

public void Whatever()
{

    Integer[] ImageIds;
    ImageIds = new Integer[9];
    ImageIds[0] = R.drawable.splatter1;
    ImageIds[1] = R.drawable.splatter2;
    ImageIds[2] = R.drawable.splatter3;
    ImageIds[3] = R.drawable.splatter4;
    ImageIds[4] = R.drawable.splatter5;
    ImageIds[5] = R.drawable.splatter6;
    ImageIds[6] = R.drawable.splatter7;
    ImageIds[7] = R.drawable.splatter8;
    ImageIds[8] = R.drawable.splatter9;
    ImageIds[9] = R.drawable.splatter10;

Bitmap Asset;

    for (int i = 0; i < splatters.length; i++) {

        int RandomIndex = GetRandomNumber(0, 9);

        Asset = BitmapFactory.decodeResource(mContext.getResources(), ImageIds[RandomIndex ]);

     }
 }

I get an ArrayIndexOutOfBounds exception

Why does this crash?

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  1. Editorial Team
    Editorial Team
    2026-05-25T02:59:38+00:00Added an answer on May 25, 2026 at 2:59 am

    Because must be

    ImageIds = new Integer[10];

    You set 10 images, but create array of size 9.
    Also look at line in logs, which caused error. It really helps.

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