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Home/ Questions/Q 784451
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T20:42:58+00:00 2026-05-14T20:42:58+00:00

This should be a simple one, basically I have a few paths drawn with

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This should be a simple one, basically I have a few paths drawn with core graphics, and I want to be able to rotate them (for convenience). I’ve tried using CGContextRotateCTM(context); but it’s not rotating anything. Am I missing something?

Here’s the source for drawRect

- (void)drawRect:(CGRect)rect {
CGContextRef context = UIGraphicsGetCurrentContext();

CGContextSetLineWidth(context, 1.5);
CGContextSetStrokeColorWithColor(context, [UIColor whiteColor].CGColor);
CGContextSetShadow(context, CGSizeMake(0, 1), 0);

CGContextBeginPath(context);

CGContextMoveToPoint(context, 13.5, 13.5);
CGContextAddLineToPoint(context, 30.5, 13.5);
CGContextAddLineToPoint(context, 30.5, 30.5);
CGContextAddLineToPoint(context, 13.5, 30.5);
CGContextAddLineToPoint(context, 13.5, 13.5);

CGContextClosePath(context);

CGContextMoveToPoint(context, 26.2, 13.5);
CGContextAddLineToPoint(context, 26.2, 17.8);
CGContextAddLineToPoint(context, 30.5, 17.8);

CGContextMoveToPoint(context, 17.8, 13.5);
CGContextAddLineToPoint(context, 17.8, 17.8);
CGContextAddLineToPoint(context, 13.5, 17.8);

CGContextMoveToPoint(context, 13.5, 26.2);
CGContextAddLineToPoint(context, 17.8, 26.2);
CGContextAddLineToPoint(context, 17.8, 30.5);

CGContextStrokePath(context);

CGContextSetFillColorWithColor(context, [UIColor whiteColor].CGColor);
CGContextSetShadowWithColor(context, CGSizeMake(0, 0), 0, [UIColor clearColor].CGColor);

CGContextFillRect(context, CGRectMake(26.2, 13.5, 4.3, 4.3));
CGContextFillRect(context, CGRectMake(13.5, 13.5, 4.3, 4.3));
CGContextFillRect(context, CGRectMake(13.5, 26.2, 4.3, 4.3));

CGContextRotateCTM(context, M_PI / 4);
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-14T20:42:59+00:00Added an answer on May 14, 2026 at 8:42 pm

    Place this before drawing/filling your figure to translate to origin, rotate and then translate back to the point it should appear to rotate around:

    static inline float radians(double degrees) { return degrees * M_PI / 180; }
    
    CGContextTranslateCTM(c, midX, midY);
    CGContextRotateCTM(c, radians(-73));
    CGContextTranslateCTM(c, -midX, -midY);
    

    Change the angle value passed to CGContextRotateCTM to make the figure point in another direction.

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