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Home/ Questions/Q 6850819
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T01:10:19+00:00 2026-05-27T01:10:19+00:00

This slide in a recent playn presentation shows clearly the differentiation between playn Core

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This slide in a recent playn presentation shows clearly the differentiation between playn Core API, and third party libs and engines. I wish to re-implement as little as possible, is there an obvious method to source these libs and engines that will combine with playn?

The playn-jbox2d.jar used in the showcase, I assume this a specific build of the java box 2d lib for playn? Will similar manual porting be required for other libraries or can e.g. Android libs be easily reused?

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  1. Editorial Team
    Editorial Team
    2026-05-27T01:10:19+00:00Added an answer on May 27, 2026 at 1:10 am

    PlayN is a completely different API than Android, so you cannot use an Android game development library with PlayN. Higher level libraries are already being written for PlayN (for example, http://github.com/threerings/flashbang-playn), but since the platform is relatively new, not as many such libraries exist as for Android directly.

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