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Home/ Questions/Q 6706957
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T07:34:54+00:00 2026-05-26T07:34:54+00:00

This system is really confusing me. I’m rotating a turret to face an enemy

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This system is really confusing me. I’m rotating a turret to face an enemy sprite, I get the angle in radians with:

float angleRadians = atanf(yDifference / xDifference);
float angleDegrees = CC_RADIANS_TO_DEGREES(angleRadians);

That’s cool, now I put the enemy in several positions to see how it plotted the angles in DEGREES:

T = Turret

-45      90      45

-0        T       0

45       -90     -45

The angle for an enemy top-right of the turret is going to be the same as the angle for an enemy bottom-left, thus I’d have to have some form of condition to distinguish the 2. That wouldn’t be hard except for the fact that cocos2d’s rotational angles work like this:

45      90        135

0       T       +/-180

-45    -90       -135 

What do I have to do to convert the angle I calculated at the start to correctly rotate the turret with this system above?

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  1. Editorial Team
    Editorial Team
    2026-05-26T07:34:55+00:00Added an answer on May 26, 2026 at 7:34 am

    If you use:

    float angleRadians = atan2f(yDifference, xDifference);
    

    this should return an angle in radians which is in the range [-pi, pi].
    This should fix yoUr problem.

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