Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6381195
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 25, 20262026-05-25T02:21:55+00:00 2026-05-25T02:21:55+00:00

This the code which I’m having problems: MediaElement media = new MediaElement(); media.Source =

  • 0

This the code which I’m having problems:

MediaElement media = new MediaElement();
media.Source = new Uri("/ding.wav", UriKind.Relative);
media.Play();

The folder where contains that code is the same for the sound. I mean, they are in the same folder. And the build action from the file is RESOURCE.

It doesn’t play any sound. What’s happening?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-25T02:21:56+00:00Added an answer on May 25, 2026 at 2:21 am

    Try

    MediaElement media = new MediaElement();
    media.LoadedBehavior = MediaState.Manual;
    media.UnloadedBehavior = MediaState.Manual;
    media.Source = new Uri("ding.wav", UriKind.Relative);
    media.Play();
    

    Note: When I tried, I had Build Action set to Content and Copy to Output Directory to "Copy Always" for ding.wav.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I tried this code which I found here: Intent intent = new Intent(Intent.ACTION_SENDTO, Uri.fromParts("mailto",
I am new to multithreading, and I wrote this code which prints the numbers
On server side I have this code which running in new thread static void
I use this code which is taken from MVC futures and attach the Attribute
I have this code which is called at an onChange event of an function
I have this code which gets WP posts, but it gets all the posts
I have this code (which is way simplified from the real code): public interface
I have this code which compiles and works as expected: class Right {}; class
I have this code which will include template.php file from inside each of these
I have this code which should create a splash image with either no animation

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.