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Home/ Questions/Q 781483
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T20:14:12+00:00 2026-05-14T20:14:12+00:00

This the part of my OpenGL code, I am getting an error for :

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This the part of my OpenGL code, I am getting an error for :

struct Ball {
    float x;
    float y;
    float rot;
    float dir;
    bool rmv;
    Ball* next;
};

Ball* curBall;
void addBall() {
    if (balls==NULL) {
        balls=new Ball;
        balls->next=NULL;
        curBall=balls;
    } else {
        curBall->next=new Ball;
        curBall=curBall->next;
        curBall->next=NULL;
    }
    curBall->x=((float)rand()/(float)(RAND_MAX+1))*(ww-1) +1;
    curBall->y=((float)rand()/(float)(RAND_MAX+1))*(wh-1) +1;
    curBall->dir=((float)rand()/(float)(RAND_MAX+1))*(2*PI-1) +1;
    curBall->rot=((float)rand()/(float)(RAND_MAX+1))*(359) +1;
    curBall->rmv=false;
}

error :
In function ‘void addBall()’:
file.cpp:120: warning: integer overflow in expression
file.cpp:121: warning: integer overflow in expression
file.cpp:122: warning: integer overflow in expression
file.cpp:123: warning: integer overflow in expression
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-14T20:14:12+00:00Added an answer on May 14, 2026 at 8:14 pm

    Try converting RAND_MAX to a float before adding to it.

    curBall->x=((float)rand()/( ((float)RAND_MAX) +1))*(ww-1) +1;
    

    et cetera. RAND_MAX is often equal to INT_MAX, the largest value an integer could hold, thus adding 1 to it while it’s still considered an integer pushes it over the integer limit.

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