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Home/ Questions/Q 4627306
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T03:32:57+00:00 2026-05-22T03:32:57+00:00

This works, with a simple button calling the addDamage function: var damage=0; function addDamage()

  • 0

This works, with a simple button calling the addDamage function:

var damage=0;
function addDamage()
{
damage+=10;
document.getElementById("p1s").innerHTML=damage;
}

This doesn’t:

var damage=0;
function addDamage(who)
{
who+=10;
document.getElementById("p1s").innerHTML=who;
}

With this button:

<button type="button" onclick="addDamage(damage)">Add</button>

It’s probably obvious. I’m really new. Thanks!

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  1. Editorial Team
    Editorial Team
    2026-05-22T03:32:57+00:00Added an answer on May 22, 2026 at 3:32 am

    Cheeso has identified the basic problem, which is that JavaScript parameters are passed by value. To get the behavior you want, you can wrap your counter in an object:

    var player1 = { damage: 0 }; 
    
    function addDamage(who) {
       who.damage+=10;
       document.getElementById("p1s").innerHTML=who.damage;
    }
    

    Then your button would do this:

    <button type="button" onclick="addDamage(player1)">Add</button>
    

    Presumably you would have other properties for player1 that you could put in the object as well.

    To make the addDamage more flexible, you could also pass a second parameter to tell where you want to display the results:

    function addDamage(who, outputId) {
       who.damage+=10;
       document.getElementById(outputId).innerHTML=who.damage;
    }
    

    Then button looks like:

    <button type="button" onclick="addDamage(player1, 'p1s')">Add</button>
    
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