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Home/ Questions/Q 5842777
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T12:03:46+00:00 2026-05-22T12:03:46+00:00

this.x = (Math.random()*canvasWidth); this.y = (Math.random()*canvasHeight); (1) this.shift = {x: this.x, y: this.y}; (2)

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this.x = (Math.random()*canvasWidth);
this.y = (Math.random()*canvasHeight);

(1) this.shift = {x: this.x, y: this.y};

(2) this.shift.x = this.x;
    this.shift.y = this.y;

Hi guys, I am playing with canvas and on my way to create a particle system.

The first (1) one will work but not the second (2) one why?
I am getting an error saying “Cannot set property ‘x’ of undefined” when debug using Chrome dev tools.

Any idea?

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  1. Editorial Team
    Editorial Team
    2026-05-22T12:03:46+00:00Added an answer on May 22, 2026 at 12:03 pm

    Because in example #2 there is no “shift” property of the “this” object, so the runtime cannot resolve any “x” (or “y”) property thereof. You could make it work by first assigning the “shift” object:

    this.shift = {};
    this.shift.x = this.x;
    this.shift.y = this.y;
    
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