Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 9157155
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 17, 20262026-06-17T12:56:39+00:00 2026-06-17T12:56:39+00:00

To an extent this is working, but it’s only removing the tempBullet object if

  • 0

To an extent this is working, but it’s only removing the tempBullet object if its y position starts at < 200, not if it reaches that point after being spawned somewhere further down the stage:

        if(firing && bulletTimeOut == 0)
        {
            var tempBullet = new Bullet();
            bullets.push(tempBullet);
            tempBullet.x = x;
            tempBullet.y = y-10;
            stage.addChild(tempBullet);
            trace(bullets.length);
            if(tempBullet.y < 200)
            {
                bullets.splice(tempBullet, 1);
                stage.removeChild(tempBullet);
            }
            bulletTimeOut = 5;
        }
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-17T12:56:41+00:00Added an answer on June 17, 2026 at 12:56 pm

    Is this code happening in a loop?

    I think that rather than just checking the position of tempBullet you intended to loop through the whole bullets array to remove any bullets that have gone past 200px.

    if(firing && bulletTimeOut == 0)
    {
        var tempBullet = new Bullet();
        bullets.push(tempBullet);
        tempBullet.x = x;
        tempBullet.y = y-10;
        stage.addChild(tempBullet);
        trace(bullets.length);
        bulletTimeOut = 5;
    }
    // test bullet positions whether firing or not
    for each (b:Bullet in bullets) {
        if(b.y < 200)
        {
            bullets.splice(b, 1);
            stage.removeChild(b);
        }
    }
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

This is driving me insane....it was working earlier, but not it doesn't work. I
I am trying to get this jGrowl working but I am not having any
This page says to use: var object = $.extend({}, object1, object2); But I prefer
This post has been 'somewhat' addressed (see links at bottom of post) but not
i'm trying for days to get this working.. but i still fail. <?php $province
I have this query working to some extent. It returns the correct value for
this is my issue define varibale MyArray as character extent 40 no-undo. define variable
So I have this comment-esk like system I am working on, and apparently I
At first I used boost's lexical_cast to do this. But due to the way
I know this might be a no-brainer, but please read on. I also know

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.