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Home/ Questions/Q 634089
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T20:15:21+00:00 2026-05-13T20:15:21+00:00

To an intership, I have use the A* algorithm in the following case :

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To an intership, I have use the A* algorithm in the following case :

  • the unit shape is a square of height and width of 1,
  • we can travel from a zone represented by a rectangle from another, but we can’t travel outside these predifined areas,
  • we can go from a rectangle to another through a door, represented by a segment on corresponding square edge.

Here are the 2 things I already did but which didn’t satisfied my boss :

1 :
I created the following classes :
-a Door class which contains the location of the 2 separated squares and the door’s orientation (top, left, bottom, right),
-a Map class which contains a door list, a rectangle list representing the walkable areas
and a 2D array representing the ground’s squares (for additionnal infomations through an enumeration)
– classes for the A* algorithm (node, AStar)

2 :
-a MapCase class, which contains information about the case effect and doors through an enumeration (with [FLAGS] attribute set on, to be able to cummulate several information on each case)
-a Map classes which only contains a 2D array of MapCase classes
– the classes for the A* algorithm (still node an AStar).

Since the 2 version is better than the first (less useless calculation, better map classes architecture), my boss is not still satisfied about my mapping classes architecture.

The A* and node classes are good and easily mainainable, so I don’t think I have to explain them deeper for now.

So here is my asking : has somebody a good idea to implement the A* with the problem specification (rectangle walkable but with a square unit area, travelling through doors)?

He said that a grid vision of the problem (so a 2D array) shouldn’t be the correct way to solve the problem.

I wish I’ve been clear while exposing my problem ..

Thanks

KiTe

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  1. Editorial Team
    Editorial Team
    2026-05-13T20:15:21+00:00Added an answer on May 13, 2026 at 8:15 pm

    Rather than a multi-dimensional array you could use nodes with weighted edges. This fits well as for the A* search you need the distances and connections. If the distancs are all 1 then you can ignore the weightings.

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