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Home/ Questions/Q 8792195
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T22:56:46+00:00 2026-06-13T22:56:46+00:00

To start off, I need to write a assembly (Intel IA-32) function that returns

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To start off, I need to write a assembly (Intel IA-32) function that returns the contents of the caller’s frame pointer. I don’t think I’m doing it correctly, but what I came up with was

pushl %ebp
movl %esp, %ebp
movl %eax, 4(ebp)
leave
ret

However, I’m supposed to use that in a c function to count the number of frames on the stack, and I’m really not sure at all how that is supposed to work. Am I supposed to jump to the value in the old ebp, and then call the function again? Any guidance would be greatly appreciated.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-13T22:56:47+00:00Added an answer on June 13, 2026 at 10:56 pm

    No, you are not required to jump anywhere, but once you have copied the frame pointer to a local variable, you can treat it as a linked list.

     int mymagicfunction(int a, int b){
    
         int *c = asm_copy_ebp();
         int *d = c;
         while ( it_makes_sense ) {
               c=*c;
               dump_memory_between(c,d);
               d=c;
         }
    

    Perhaps it makes sense only when the distance between c and d is small.

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