To update a seekbar, I am using the following code:
My problem is that anytime the seekBar.setProgress() is call, other element on the UI become freezed, so I would like to have a different thread that update the seekBar in the main thread.
How to proceed ?
private Handler mHandler = new Handler() {
@Override
public void handleMessage(Message msg) {
try {
int pos;
switch (msg.what) {
case SHOW_PROGRESS:
pos = setProgress();
if (!mDragging && mBoundService.isPlaying()) {
msg = obtainMessage(SHOW_PROGRESS);
sendMessageDelayed(msg, 100 - (pos % 1000));
}
break;
}
} catch (Exception e) {
}
}
};
private int setProgress() {
if (mBoundService == null || mDragging) {
return 0;
}
int position = mBoundService.getCurrentPosition();
int duration = mBoundService.getDuration();
if (sliderSeekBar != null) {
if (duration > 0) {
// use long to avoid overflow
long pos = 1000L * position / duration;
sliderSeekBar.setProgress((int) pos);
}
}
if (sliderTimerStop != null)
sliderTimerStop.setText(stringForTime(duration));
if (sliderTimerStart != null)
sliderTimerStart.setText(stringForTime(position));
return position;
}
Activities have a
runOnUiThreadmethod that allows separate threads to update UI components. YoursetProgressmethod would end up looking like:}