Today I tried loading my game onto xperia mini pro and realized, that whenever the hardware button is pressed I recieve onKeyDown callback as expected, but then instantly I get onKeyUp on same key and when I actually release the key, no callback method is called.
Input code looks like this:
public final boolean buttons(int keyCode, KeyEvent event, boolean state) {
boolean handled = true;
switch (keyCode) {
case KeyEvent.KEYCODE_DPAD_UP:
case KeyEvent.KEYCODE_W:
this.input.KEY_UP = state;
Logger.print("UP: " + state);
break;
case KeyEvent.KEYCODE_DPAD_RIGHT:
Logger.print("RIGHT: " + state);
this.input.KEY_RIGHT = state;
break;
case KeyEvent.KEYCODE_DPAD_DOWN:
case KeyEvent.KEYCODE_S:
this.input.KEY_DOWN = state;
Logger.print("DOWN: " + state);
break;
case KeyEvent.KEYCODE_DPAD_LEFT:
this.input.KEY_LEFT = state;
break;
case KEYCODE_BUTTON_SQUARE:
case KeyEvent.KEYCODE_L:
this.input.KEY_FORWARD = state;
break;
case KEYCODE_BUTTON_TRIANGLE:
case KeyEvent.KEYCODE_K:
this.input.KEY_BACKWARD = state;
break;
case KeyEvent.KEYCODE_DPAD_CENTER:
this.input.KEY_ACTION = state;
break;
default:
handled = false;
break;
}
return handled;
}
Is there a way to solve this problem?
EDIT: sorry for onKeyPressed and released. Actually meant onKeyDown and onKeyUp:
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
return features.inputManager.inputButtons.press(keyCode, event) ?
true : super.onKeyDown(keyCode, event);
}
@Override
public boolean onKeyUp(int keyCode, KeyEvent event) {
return features.inputManager.inputButtons.release(keyCode, event) ?
true : super.onKeyUp(keyCode, event);
}
press and release methods call buttons method with either true or false parameter.
Try to use: