Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6874701
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 27, 20262026-05-27T04:13:39+00:00 2026-05-27T04:13:39+00:00

Today, I’ve read about FRP (functional reactive programming). However, I don’t know how much

  • 0

Today, I’ve read about FRP (functional reactive programming). However, I don’t know how much this fits in the engine itself.

After reading Gerold Meisinger’s article, my question is, if it’s worth it to use FRP instead of a component-based architecture. Is this the near future of game engine architecture design? It’s just a simple approach on solving small problems component-based architectures do? I’d appreciate any article, explanation, personal opinion, etc.

Think about an engine for a commercial game, specially shooters or racing genres (3D games). Don’t think about a 2D platformer or other simpler (talking about engine complexity) ones. I’d use C/C++ (I noticed people using FRP rely on Haskell, due to its nature. However, I saw this document and prefer to stand on C++, as the “industry standard”).

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-27T04:13:40+00:00Added an answer on May 27, 2026 at 4:13 am

    C++ isn’t naturally suited for FRP; any libraries you use (Boost.Phoenix is a good one) will carry some overhead that you most likely don’t want to deal with in a commercial 3D game.

    Not only that, but FRP isn’t a very well developed technique for games, not even in Haskell, afaik; do you want to make a game or do you want to develop a technique for making games?

    Component-based entity systems have been around for quite a while and are a proven concept. They do have their limitations, most notably, how do components communicate with each other? — one solution is to have two types of components, attributes and behaviours; the latter can access any attribute, but they cannot access each other.

    If you want to make a game, go with CBS. If you want to help develop FRP in games, then do that.

    Btw, you’re so very wrong to say that 2D games have simple engines. 🙂


    2014 Update

    A new language has since appeared that make extensive use of functional reactive techniques and is aimed at web development, called Elm. It is very similar to Haskell and is supported by Prezi, afaik. The language designer had a pretty good presentation in which he made a small game using FRP. Anyone interested in how FRP should be handled might want to look at that video.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Today, I ran into this weird problem with a user using Mac OS X.
Today I was listening to the Hanselminutes show about .NET 3.5 SP1...What's inside ,
Today I stumbled about a Problem which seems to be a bug in the
Today when I was in computer organization class, teacher talked about something interesting to
Today I had a discussion with a colleague about nested functions in Javascript: function
today i tested the geolocation system implement by google on Chrome, with this page:
Today is the first time I've used Python, so I'm sure this'll be an
Today, I was fooling around with a couple of programming puzzles. Faced with the
Today my question is how would I go about creating a view in a
today I discovered the wonderful world of CMS and decided to started exploring this

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.