Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6548823
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 25, 20262026-05-25T12:01:05+00:00 2026-05-25T12:01:05+00:00

Touching my _follow button, the ^ block for the _learn button is triggered. It

  • 0

Touching my _follow button, the ^ block for the _learn button is triggered. It looks as if it is firing the wrong block because it is an anonymous or unnamed block. I tried to name it but can’t seem to get it right. Does anyone else have this problem? Or know the syntax to properly name the blocks so that my buttons don’t get confused?

_learn= [CCMenuItemImage itemFromNormalImage: _learnButtonPath selectedImage:             _learnButtonPath disabledImage:_learnButtonPath block:^(id sender)
{
    NSLog(@"Learn Button has been touched!");
    ...
}
_follow= [CCMenuItemImage itemFromNormalImage: _onFollowButtonPath selectedImage: _onFollowButtonPath disabledImage:_offFollowButtonPath block:^(id sender)
 {
    NSLog(@"FollowButton has been touched!");
    ...
}
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-25T12:01:06+00:00Added an answer on May 25, 2026 at 12:01 pm

    I made the mistake of adding a NSLog to CCMenu.itemForTouch without adding the curly brace which caused it to fire on the first menuItem it finds.

    For those interested, here is what I did

    if( CGRectContainsPoint( r, local ) )

    NSLog(@"User Touch\tccp(%.0f,%.0f)",local.x,local.y); //touch log

    return item;

    Fixed with curly brace… silly me 🙂

    if( CGRectContainsPoint( r, local ) )
            {
                NSLog(@"User Touch\tccp(%.0f,%.0f)",local.x,local.y);       //touch log
                return item;
            }
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Suppose I have two fingers touching iPhone's screen but just one is moving. TouchesMoved
I want to know when a user is touching the screen but not moving.
I have a tabbar controller and on touching a button in one of view's
I tried creating a disembodied DOM element with jQuery (I avoid ever touching the
i am using text-decoration:underline; but text and underline are touching each other.can i increase
I know there are some questions touching this subject, but none have helped me
I have worked out how to detect touching on an object using glReadPixels but
i want UITableViewCellAccessoryCheckmark the all cells of tableView while am touching the Bar Button
I'm trying to plot two non-intersecting touching circles, but I think I'm missing something
I have an iphone app that when touching a button should push a text

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.