Traditionally, in 3D projections, the Y-axis is the axis that represents “up and down”. I learned to think of it, with other engines, as that axis being the Z-axis. What I was wondering was whether there is a way in Three.JS to make the Z-axis the “up/down” axis. If so, are there any consequences to it?
Here is a diagram of what I want:

You could just change the camera rather than the entire coordinate system. For example:
This changes the
upvector for the camera to use Z-UP.EDIT:
To illustrate an example, here’s the jsfiddle you created slightly modified to call
lookAtafter setting theupvector: http://jsfiddle.net/NycWc/1/