Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6656449
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 26, 20262026-05-26T01:38:39+00:00 2026-05-26T01:38:39+00:00

// TRY TO AVOID A BIG STACK OF PUSHED SCENES -(void) mainMenu() { //

  • 0
// TRY TO AVOID A BIG STACK OF PUSHED SCENES
-(void) mainMenu()
{
    // etc
    [[CCDirector sharedDirector] pushScene: gameScene];
}
// stack:
//   . game  <-- running scene
//   . mainMenu

-(void) game
{
    [[CCDirector sharedDirector] pushScene: gameOverScene];
}
// stack:
//   . gameOver  <-- running scene
//   . game
//   . mainMenu

-(void) showGameOver
{
    [[CCDirector sharedDirector] pushScene: hiScoreScene];
}
// stack:
//   . scores  <-- running scene (4 pushed scenes... expensive)
//   . gameOver
//   . game
//   . mainMenu

-(void) toMainMenu
{
    [CCDirector sharedDirector] replaceScene: mainScene];
}
// stack:
//   I don't know...

I want to kill all the scenes in the stack after replaceScene: call. But I don’t know if it happens.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-26T01:38:40+00:00Added an answer on May 26, 2026 at 1:38 am

    Just use replaceScene throughout.

    Pushing & popping scenes only makes sense for quick intermissions, ie showing the settings screen. You will want to avoid any scenario where you push a scene, where it might potentially be followed by a call to replaceScene. It gets very complicated and inconvenient to keep track of the current scene stack (Director exposes no convenience methods to let you manage the scene stack). It’s very easy to accidentally keep growing the stack of pushed scenes until you run out of memory.

    The short answer is: avoid popping and pushing scenes whenever possible. If you need to keep state, create a Singleton class that stores the values that need to be persisted when replacing scenes.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I always try to avoid to return string literals, because I fear they aren't
I normally try to avoid duplication and adhere to the DRY principle. However, I'm
I know that cursors are frowned upon and I try to avoid their use
I try to avoid doing Count( ) because of performance issue. (i.e. SELECT COUNT(
I'll try to avoid describing the background here. I now have a query result
Is any posibility to add widgets in titlebar of QMainWindow? I try to avoid
I try to avoid subqueries due to the fact they usually have much lower
I'm not a Java programmer at all. I try to avoid it at all
I try to avoid using static classes in my production code as they cant
I try to avoid using namespace in my C++ to avoid polluting my namespace.

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.