Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3635766
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 19, 20262026-05-19T00:56:45+00:00 2026-05-19T00:56:45+00:00

trying to implement a multiplayer. Using the sample from Game Center – Sending and

  • 0

trying to implement a multiplayer. Using the sample from Game Center – Sending and receiving data.

Everything seems okay, but in apple documentation there is also said about invitation handler.

[GKMatchmaker sharedMatchmaker].inviteHandler = ^(GKInvite *acceptedInvite, NSArray *playersToInvite) {
   // Insert application-specific code here to clean up any games in progress.
   if (acceptedInvite) {
        GKMatchmakerViewController *mmvc = [[[GKMatchmakerViewController alloc] initWithInvite:acceptedInvite] autorelease];
        mmvc.matchmakerDelegate = self;
        [self presentModalViewController:mmvc animated:YES];
    } else if (playersToInvite) {
        GKMatchRequest *request = [[[GKMatchRequest alloc] init] autorelease];
        request.minPlayers = 2;
        request.maxPlayers = 4;
        request.playersToInvite = playersToInvite;

        GKMatchmakerViewController *mmvc = [[[GKMatchmakerViewController alloc] initWithMatchRequest:request] autorelease];
        mmvc.matchmakerDelegate = self;
        [self presentModalViewController:mmvc animated:YES];
    }
};

The problem is quite simple: I do not know where to add this code.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-19T00:56:45+00:00Added an answer on May 19, 2026 at 12:56 am

    As stated in the docs

    Your application should set the
    invitation handler as early as
    possible after your application is
    launched; an appropriate place to set
    the handler is in the completion block
    you provided that executes after the
    local player is authenticated.

    Somewhere in your code, you should have authenticated the local player with something like this

    [[GKLocalPlayer localPlayer] authenticateWithCompletionHandler:^(NSError *error) {
        if (error == nil) {
            // Insert your piece of code here
        } else {
            // Handle the error
        }
    }];
    

    Hope that helps

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am trying implement the Data transformation using Reflection 1 example in my code.
trying to implement a dialog-box style behaviour using a separate div section with all
Am trying to implement a generic way for reading sections from a config file.
I'm trying to implement a data compression idea I've had, and since I'm imagining
I have been trying to implement Win32's MessageBox using GTK. The app uses SDL/OpenGL,
I'm trying implement Data Annotation to my Linq to SQL objects. The .dbml file
Im trying to implement fade in effect to my mp3 player. I´m using FloatControl
I am trying to implement the MyLocationOverlay class from google maps. However, when I
All I am currently trying implement something along the lines of dim l_stuff as
I am trying to implement string unescaping with Python regex and backreferences, and it

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.