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Home/ Questions/Q 8718035
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T06:26:27+00:00 2026-06-13T06:26:27+00:00

Trying to render a sphere using isgl3d. The problem is that only say 75%

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Trying to render a sphere using isgl3d. The problem is that only say 75% of the sphere is being rendered.

Here’s the code:

[self.camera setPosition:iv3(0, 3, 7)];
_container = [self.scene createNode];

Isgl3dTextureMaterial * ballMaterial = [Isgl3dTextureMaterial materialWithTextureFile:@"balltext.jpg" shininess:0.7 precision:Isgl3dTexturePrecisionLow repeatX:YES repeatY:YES];

_sphere = [Isgl3dSphere meshWithGeometry:1 longs:40 lats:40];
node = [ _container createNodeWithMesh:_sphere andMaterial:ballMaterial];
[self.scene addChild:node];
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-13T06:26:29+00:00Added an answer on June 13, 2026 at 6:26 am

    Please check the image size. I think it should be 32x32, 64X64, 128x128 or 256x256. By changing image size you may be able to solve the issue.

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