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Home/ Questions/Q 7400541
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T04:15:53+00:00 2026-05-29T04:15:53+00:00

UIView animatWithDuration has an optional param for completion , but I need one for

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UIView animatWithDuration has an optional param for completion, but I need one for update

The whole idea is I need a block that runs on EVERY frame of animation. I figure I can spoof this with a NSInterval, but that just seems hoaky.

Thoughts?

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  1. Editorial Team
    Editorial Team
    2026-05-29T04:15:53+00:00Added an answer on May 29, 2026 at 4:15 am

    Use CADisplayLink instead. Works just like an NSTimer, but fires exactly once every frame and will be perfectly in sync with the animation.

    Here’s how you set one up:

    self.displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(step)];
    [link addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSRunLoopCommonModes];
    

    Your animation code

    - (void)step
    {
        //do something related to your animation
    }
    

    Then when the animation finishes

    [self.displayLink invalidate];
    self.displayLink = nil;
    
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