Unfortunately I have a pretty bad understanding of how to properly set up threading. I know there is a bunch of info on this both here on SO.SE and on other sites but I can’t seem to relate what I read correctly to what I’m doing.
My problem is that I have a method that takes two parameters where one is divided by the other. The quotient (result) is used to fill up a visual progress bar. When the quotient gets to 1, (readBytes/contentLength == 1), I want some thread (I guess) to wait for a given time before the progress bar is removed from the layout. I know all the code needed to set the value to the progress bar and how to remove it from the view, my question is how do I make it wait for, say, 2000 ms before the action is triggered to remove the component?
This is probably basic threading knowledge but I’m having huge problems with it.
So far I’ve tried these two approaches:
@Override
public void updateProgress(long readBytes, long contentLength) {
this.contentLength = contentLength;
if(readBytes != 0 && contentLength != 0 && fileListItem != null) {
fileListItem.getProgressIndicator().setValue(readBytes/contentLength);
synchronized (this) {
while(readBytes/contentLength != 1) {
try {
wait();
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
};
fileListItem.removeProgressIndicator();
}
}
}
if(!itemIsAdded) {
checkFileCompatibility(contentLength);
}
}
AND
@Override
public void updateProgress(long readBytes, long contentLength) {
this.contentLength = contentLength;
if(readBytes != 0 && contentLength != 0 && fileListItem != null) {
if(readBytes/contentLength == 1) {
Thread t = new Thread();
t.start();
try {
t.wait(2000);
fileListItem.removeProgressIndicator();
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
t.interrupt();
} else {
fileListItem.getProgressIndicator().setValue(readBytes/contentLength);
}
}
if(!itemIsAdded) {
checkFileCompatibility(contentLength);
}
}
With no success. In the first example the main thread seems to be the one waiting and nothing happens. And in the second example I get an exception on the t.wait(2000);. I’m at a loss of how I should do..
EDIT: With the input from Bohemian I got it working.
@Override
public void updateProgress(final long readBytes, final long contentLength) {
this.contentLength = contentLength;
if(readBytes != 0 && contentLength != 0 && fileListItem != null) {
if(!threadIsRunning) {
new Thread(new Runnable() {
@Override
public void run() {
threadIsRunning = true;
while(!fileIsAdded) {
try {
Thread.sleep(2000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
LOGGER.error(e.getMessage());
break;
}
}
fileListItem.removeProgressIndicator();
threadIsRunning = false;
}
}).start();
}
fileListItem.getProgressIndicator().setValue(readBytes/contentLength);
if(readBytes == contentLength)
fileIsAdded = true;
}
if(!itemIsAdded) {
checkFileCompatibility(contentLength);
}
}
It still needs some tidying up but the basics are now working!
I wouldn’t have the main thread wait. It’s bad practice because it isn’t scalable and makes your GUI jittery.
Instead, I would pass a timeout value and a couple of callbacks to the worker thread to execute when it exceeds its timeout/completes its work. That way the main thread is free to go back to doing whatever it wants to.
Just for illustration purposes, your “completion” callback might look like:
Your “timeout” callback might look like:
By the way, to get a thread to do something, you also pass it a Runnable: