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Home/ Questions/Q 8164365
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Editorial Team
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Editorial Team
Asked: June 6, 20262026-06-06T19:18:05+00:00 2026-06-06T19:18:05+00:00

UPDATE Turns out I’m just tired. There isn’t any problem here sorry for wasting

  • 0

UPDATE
Turns out I’m just tired. There isn’t any problem here sorry for wasting your time. Don’t worry I flagged this for a moderator to look at.

My problem is that when I translate a bufferedimage in java it moves up and down while im translating it on the x axis.
For a better understanding of my problem watch this:
http://www.youtube.com/watch?v=stwi1qVakp4

So what is my setup:
Well, What i do is in my rendering method I have:

AffineTransform.translate(player_dx,0);

Then I’d have a keylistener that is like:

public void keyPressed(KeyEvent e){
    int key = e.getKeyCode();
    if(key == KeyEvent.VK_RIGHT){
        player_dx = 1;
    }
    if(key == KeyEvent.VK_LEFT){
        player_dx = -1;
    }

}

 public void keyReleased(KeyEvent e){
    int key = e.getKeyCode();
    if(key == KeyEvent.VK_RIGHT){
        player_dx = 0;
    }
    if(key == KeyEvent.VK_LEFT){
        player_dx = 0;
    }

}

I think this is happening because when i rotate it changes the x, y coordinates so if it’s 90 degrees the x and y change. I just don’t know if I can bypass that.

Just tell me if you need to know anything else. Thanks, Javaman111

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-06T19:18:07+00:00Added an answer on June 6, 2026 at 7:18 pm

    Your problem is in the code for the arm, not the affine transform for the character. It probably has to do with how much your moving the arm on each axis or you may have reversed your X and Y by mistake.

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