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Home/ Questions/Q 6582095
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T16:14:16+00:00 2026-05-25T16:14:16+00:00

Update With the latest Adobe AIR 3 Beta, Adobe added this functionality to their

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Update

With the latest Adobe AIR 3 Beta, Adobe added this functionality to their SDK.

http://labs.adobe.com/technologies/flashplatformruntimes/air3/

iOS Background Audio Playback Support — Developers can now write multitasking iOS applications that can play audio while in the background, including music or voice chat from a conferencing application.

——— Original post ———

With the new release of AIR SDK 2.7 and Flash Builder 4.5.1 you can “Take advantage of new features in iOS 4 like multitasking…” (from http://www.adobe.com/products/air/features/)

Searching a bit I found out that this “multitasking” does not include true background process, like playing audio while the app is in the background!

I know this is new but does someone knows if it is possible to keep audio playing in the background?

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  1. Editorial Team
    Editorial Team
    2026-05-25T16:14:16+00:00Added an answer on May 25, 2026 at 4:14 pm

    With Air 3.0 you can have background music thanks to the UIBackgroundModes UIKit Keys (http://developer.apple.com/library/ios/#documentation/general/Reference/InfoPlistKeyReference/Articles/iPhoneOSKeys.html):

    Just change your /src/-app.xml file like this:

    <?xml version="1.0" encoding="utf-8" standalone="no"?>
    <application xmlns="http://ns.adobe.com/air/application/3.0"> <!-- changed from 2.7 to 3.0 -->
        ...
        <iPhone>
            <InfoAdditions><![CDATA[
                <key>UIDeviceFamily</key>
                <array>
                    <string>1</string> <!-- app will run on IPhone -->
                    <string>2</string> <!-- app will run on IPad -->
                </array>
                <key>UIBackgroundModes</key>
                <array>
                    <string>audio</string> <!-- audio background mode key -->
                </array>
            ]]></InfoAdditions>
            <requestedDisplayResolution>high</requestedDisplayResolution>
        </iPhone>
    </application>
    

    Successfully tested on IPhone 4 and IPad 1.

    Of course, you must have Air 3 SDK installed in order to use this feature. Air 3 is shipped with FB 4.6.

    If using FB 4.5, Air 3 SDK must be manually installed within Flash Builder 4.5. Installation procedure:

    1. Locate the “old” SDKs

    They are located in the Flash Builder directory, in my case this was c:\program files(x86)\adobe\flash builder 4.5\sdks

    2. Make a copy of the previous SDK

    Copy a previous SDK (I used SDK 4.5.1 for that) and rename the copied folder to AIR3SDK (or a different name if you like)

    3. Overwrite the copied (!) SDK with the AIR3 SDK

    Copy all files from the AIR3 SDK into the copied folder. It should ask you to overwrite files quite a couple of times. After this, you should have a working AIR3 SDK installed.

    4. Set a name for the new SDK

    I had to to this with the Beta2 – go to the new SDK directory and edit flex-sdk-description.xml – change the content from Flex 4.5.1 to AIR3 SDK.

    5. Add the new playerglobal.swc from Flash Player 11

    Download the current Flash Player 11 “playerglobal.swc” from http://labs.adobe.com/downloads/flashplayer11.html and put it into the correct folder. From the SDKs root folder this was: /frameworks/libs/player/11.0/ (I had to create the 11.0 folder myself and then just put the file in there and rename it to plain “playerglobal.swc”)

    6. Add the AIR3 SDK to Flash Builder

    Under “Project Settings – Flex Compiler” for a project, choose the new SDK as SDK to use for the project. If the SDK does not show up, go to “configure Flex SDKs”, then “Add” and select the newly created folder. The new AIR3 SDK should now be included in the dropdown list as a compiler for that project.

    Don’t forget to add -swf-version=13 as a compiler flag on the same screen.

    After doing all this, I was able to use the new features, compile my projects and well, work with it

    Air 3 SDK procedure source: http://forums.adobe.com/thread/899921

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