Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3452544
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 18, 20262026-05-18T09:16:14+00:00 2026-05-18T09:16:14+00:00

Upgrading to the iOS SDK 4.2 I’m experiencing several misbehaviors in my application (another

  • 0

Upgrading to the iOS SDK 4.2 I’m experiencing several misbehaviors in my application (another one is asked here). The one I’m gonna ask your help for concerns an OpenGL view (an EAGLView subclass) that renders no more the 3d model I’m putting in.

The view is allocated and it appears to recognize the gestures but its content is not visible (I’ve checked that it’s about the view and not the misplacing of the model by coloring the background: it does not color it through glClearColor()).

When I double tap it it shall resize (it goes fullscreen, before this it is a little UIVIew) calling this method:

- (void)animateToGrow{
    DNSLog(@"grow");
    grow = YES;
    oldFrame = self.frame;
    oldCenter = self.center;

    [UIView beginAnimations:@"MoveAndStrech" context:nil];
    [UIView setAnimationDuration:0.5];
    [UIView setAnimationBeginsFromCurrentState:YES];

    self.frame = CGRectMake(0, 0, WIDTH, HEIGHT); 
    self.center = CGPointMake(CENTER_X, CENTER_Y);
    [UIView commitAnimations];
    [self setupGLPerspectiveNear:0.1 far:1000];
}

and magically the model appears, and even the background gets colored.

I have a method that resizes it and make it back to its previous frame and center position and when it gets called the view becomes ’empty’ again.

Prior to
Any suggestion? (I can post more code if needed)

UPDATE
This is happening on the simulator (cannot test on a device at the moment). If this is an acknowledged bug, has anyone a reference from Apple docs?

UPDATE 2
I’m using OpenGL ES 1.1 and not 2.0.

Here is what I do in EAGLView’s layoutSubViews :

- (void)layoutSubviews 
{
    [EAGLContext setCurrentContext:_context];
    [self destroyFramebuffer];
    [self createFramebuffer];
    [self drawView];
}

And this is my createFramebuffer

- (BOOL)createFramebuffer
{
    glGenFramebuffersOES(1, &_viewFramebuffer);
    glGenRenderbuffersOES(1, &_viewRenderbuffer);
    
    glBindFramebufferOES(GL_FRAMEBUFFER_OES, _viewFramebuffer);
    glBindRenderbufferOES(GL_RENDERBUFFER_OES, _viewRenderbuffer);
    [_context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(CAEAGLLayer*)self.layer];
    glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, _viewRenderbuffer);
    
    glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &_backingWidth);
    glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &_backingHeight);
    
    if (_useDepthBuffer) 
    {
        glGenRenderbuffersOES(1, &_depthRenderbuffer);
        glBindRenderbufferOES(GL_RENDERBUFFER_OES, _depthRenderbuffer);
        glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH_COMPONENT16_OES, _backingWidth, _backingHeight);
        glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, _depthRenderbuffer);
    }
    
    if(glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) 
    {
        NSLog(@"failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES));
        return NO;
    }
    
    return YES;
}

UPDATE 3

If I create the view giving it the fullscreen frame (320×480) It appears rendered correctly. In some way It is related to the view dimensions

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-18T09:16:14+00:00Added an answer on May 18, 2026 at 9:16 am

    It took me forever to find this out. Not well documented at all, but it’s in the apple docs. On os 4.2 and higher, you need the EAGLview size to be a multiple of 32 pixels in both dimensions for it to work.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have seen a slick method for upgrading user data from one iOS app
I'm thinking of upgrading to iOS SDK 4.2. But what I'm wondering is if
After upgrading to the 4.1 iOS SDK my unit test bundles always return with
Since upgrading to 2008 I and many people here have noticed that randomly VS
I am upgrading an iOS 4 project to use ARC with the sdk5. So
My apps start crashing after upgrading to iOS 5 with Xcode 4.2. Otherwise the
My project no longer compiles for the iOS 5.0 Simulator after upgrading to automatic
I'm experiencing slower webkit animations in UIWebView embedded apps after upgrading my iPad 2
So I took the step upgrading to Xcode 3.2.5 (iPhone SDK 4.2) and now
I am writing an app that publishes pictures on Facebook using facebook-ios-sdk, but everytime

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.