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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T19:18:37+00:00 2026-05-13T19:18:37+00:00

Using a common flash 3d library such as Papervision3d or away3d & as3dmod or

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Using a common flash 3d library such as Papervision3d or away3d & as3dmod or better create a Flash 3d object manipulator that:

  • Loads a complex 3d object (for example a pottery item)
  • Allows a user to rotate the object
  • Allows a user to grab vertices with the mouse and stretch them like so:
    • Drag on x-axis(symmetrical – changes
      affect a given points area across
      that points entire section – i.e. to
      widen a pot)
    • Drag on x-axis(non-symmetrical – changes affect a given points area, but local to that area only – i.e. when rotating you can see a bulge or a indent)
    • Drag on y-axis(symmetrical – changes affect a given points area across that points entire section – i.e. to make a pot taller from the given point)
    • Drag on y-axis(non-symmetrical – changes affect a given points area, but local to that area only – i.e. to make a pot taller but in a skewed way…like the leaning tower of piza or something)
    • Drag on x & y axis (symmetrical – to
      resize basically)
    • Drag on x & y axis (non-symmetrical –
      this would be the pliable version of the transform, where whatever the
      user does affects the local area in
      a set way – i.e. to really mangle a
      pot, or if your skilled make it real
      nice)
  • Finally Allows a user to capture & download a picture of said object after manipulation
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-13T19:18:38+00:00Added an answer on May 13, 2026 at 7:18 pm

    Bullet points 1 and 2 are easy (or at least, very possible with little effort.) For 1, just make sure you are using a file type for which the 3d engine has a corresponding file parser. For example, both PV3D and away3d support 3ds files.

    Bullet point 4 is easy as well. You can use adobe’s as3corelib image classes to generate a JPG or PNG in flash and do with it what you want from there.

    Bullet point 3 is, as @alecmce said, pretty hard. I have used both PV3D and away3d quite a bit but I have never had the need to attempt what you are talking about here. For that I am thankful because I have a hard time following some of the math used in 3d rendering engine, let alone a 3d polygon manipulation tool. Eeek.

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