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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T07:38:04+00:00 2026-05-12T07:38:04+00:00

Using Allegro 5, how do initialize a game in fullscreen mode so that it

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Using Allegro 5, how do initialize a game in fullscreen mode so that it respects the format of the screen (widescreen 16:9 vs normal 3:4)

al_create_display (w, h)

Let’s you select any ratio you want. For example you can set 640×480, regardless of the screen size. But it will look weird on a widescreen monitor.
How do you know which ratio to use?

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  1. Editorial Team
    Editorial Team
    2026-05-12T07:38:04+00:00Added an answer on May 12, 2026 at 7:38 am

    Hm, I can answer this as well – use al_get_monitor_info().

    al_get_monitor_info(0, &info);
    w = info.x2 - info.x1; /* Assume this is 1366 */
    h = info.y2 - info.y1; /* Assume this is 768 */
    al_create_display(w, h);
    

    Now you can either render everything in a 640×480 rectangle centered within 1366×768 to make it appear pixel-perfect, or alternatively scale your graphics up by 768/480 and keep two black bars to the left and right. If you use OpenGL for rendering, both are very easy to do by simply altering the projection matrix.

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