Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 334803
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 12, 20262026-05-12T10:05:21+00:00 2026-05-12T10:05:21+00:00

Using ALSA to play audio, after calling snd__pcm__writei , can I free the sound

  • 0

Using ALSA to play audio, after calling snd__pcm__writei, can I free the sound sample buffer right away or do I need to wait until the sound is finished playing before I can free the sample buffer?

For example:

unsigned short *buffer;

buffer = malloc(size of sample to play);
...load data into buffer...
snd_pcm_writei (playback_handle, buffer, size of sample)
free(buffer)
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-12T10:05:21+00:00Added an answer on May 12, 2026 at 10:05 am

    Easiest way to find out would be to start writing backwards from the end of the buffer and see if you affect the audio playback. If you do then you definitely can’t free the buffer. If it makes no difference then you can safely free the buffer as the sound card is not reading from that particular block of memory.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Currently the way /usr/sbin/alsa in Debian knows the processes using the sound card looks
How do I mute sound using C? Is there an ALSA function call? Are
I an trying to develop a windows application using C# that can play streamed
Using PyGtk's IconView, I can set the icons to be reorderable by calling gtk.IconView.set_reorderable(True)
I am using SDL audio to play sounds. SDL_LockAudio tells this : Do not
I want to playback some audio data using ALSA to a PCM device. As
Does anyone know how to access ALSA (low-level audio API) in Linux using Mono?
I've developed a small application that records sound using ALSA driver on an embedded
Using HTML 5, I want to play multiple sounds simultaneously. how can I do
using this http://bl.ocks.org/950642 we can see how to add images to nodes, the question

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.